Are there plans to add utilities for reorganizing secrets in a KV engine? For example, let’s say I have 500 secrets strewn throughout a complex, faux-pathing structure:
and I have a eureka and realize I want to reorganize it:
Is there going to be a command or utility that will allow me to do that without manually or programmatically deleting and re-adding each affected secret?
If the answer is no, can you help me understand the thinking behind that design decision? It would make me wonder if I’m using the KV Secrets engine in the way it was intended.